Running & obstacle racing
Sweaty hands in obstacle racing: hold the rig, the rope and the bars
By the time you reach the monkey bars you’ve been running for an hour, and your hands show it. Gamer Grip keeps your palms dry for up to 4 hours, so grip obstacles feel like they did in training.
Why grip goes first
In obstacle racing your hands do their hardest work after you’ve been running for a while. You’re hot, you’re sweating, and then you hit monkey bars, a rope or a rig. Wet palms are often what drops you, not tired arms.
How Gamer Grip works
Gamer Grip is a chalk-free cream that forms a moisture barrier and blocks sweat at the source. It dries clear and non-sticky and lasts up to 4 hours from one application, so it’s still working at the late obstacles. It keeps your hands from sweating; it can’t keep out mud or water from a water obstacle.
How to use it
- Clean, dry hands before the start.
- Shake the tube and apply a pea-sized drop.
- Rub your palms together for about 15 seconds, until dry.
Which tube to buy
Gamer Grip for Strength & Fitness. Every Gamer Grip shares one base formula. Direct orders carry a 60-day money-back guarantee.
Running & obstacle racing FAQs
Will it last a whole race?
Up to 4 hours from one application, which covers most obstacle races. Apply it before the start.
Does it work on wet obstacles?
It keeps your hands from sweating. It can’t keep out water from mud or a water obstacle.
Will it leave residue?
No. It dries clear and non-sticky.
How do I apply it?
Clean, dry hands. Shake well, apply a pea-sized drop, and rub your palms together for about 15 seconds until dry.